This example illustrates the most primitive form of C++ class wrapping performed by SWIG. In this case, C++ classes are simply transformed into a collection of C-style functions that provide access to class members.
/* File : example.h */
class Shape {
public:
Shape() {
nshapes++;
}
virtual ~Shape() {
nshapes--;
};
double x, y;
void move(double dx, double dy);
virtual double area() = 0;
virtual double perimeter() = 0;
static int nshapes;
};
class Circle : public Shape {
private:
double radius;
public:
Circle(double r) : radius(r) { };
virtual double area();
virtual double perimeter();
};
class Square : public Shape {
private:
double width;
public:
Square(double w) : width(w) { };
virtual double area();
virtual double perimeter();
};
/* File : example.i */
%module example
%{
#include "example.h"
%}
/* Let's just grab the original header file here */
%include "example.h"
Note: when creating a C++ extension, you must run SWIG with the -c++ option like this:
% swig -c++ -python example.i
c = example.new_Circle(10.0)
Note: when accessing member data, the name of the class in which the member data was must be used. In this case, Shape_x_get() and Shape_x_set() are used since 'x' was defined in Shape.example.Shape_x_set(c,15) # Set member data x = example.Shape_x_get(c) # Get member data
print "The area is ", example.Shape_area(c)
example.Shape_area(c) # Works (c is a Shape) example.Circle_area(c) # Works (c is a Circle) example.Square_area(c) # Fails (c is definitely not a Square)
(Note: destructors are currently not inherited. This might change later).example.delete_Shape(c) # Deletes a shape
n = example.cvar.Shape_nshapes # Get a static data member example.cvar.Shapes_nshapes = 13 # Set a static data member
void foo(int a); %name(foo2) void foo(double a, double b);
%inline %{
Vector *vector_add(Vector *a, Vector *b) {
... whatever ...
}
%}