Unzip the Borland.zip archive into this directory. Do not unzip it into any other directory because the makefiles ( *.mak ) and project files ( *.bpr ) use relative paths to refer to the SDL sources. This should create a directory named "Borland" inside of the top level SDL source directory.
 Inside of the "Borland" directory there is a "bcb6" directory that contains 
  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
  icon.  Once Builder has  started click on the "Projects" menu on 
the  menu-bar and go down to  "Build All Projects" option.  
   This will proceed  to build SDL ( with Borland's calling convention ), 
SDLmain,  and all  the test programs. Currently, all 
the test programs  are dynamically linked to Sam Lantinga's 
SDL.dll.
NOTE : Borland's "lib" format and Microsoft's "lib" format are incompatible.
 
   If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
 in each release, I have created the correct *.libs for SDL 1.2.4 and they 
 exist in the "/lib" directory.
   If you would like to create the *.lib files yourself, you will need to 
make  use of Borland's "implib.exe" utility.
   
IMPLIB works like this:
IMPLIB (destination lib name) (source dll)
For example,
IMPLIB SDL.lib SDL.dll
This assumes that SDL.dll was compiled with Visual C++ or similar.
   
To learn more about the difference between Borland's and Microsoft's *.lib 
 format please read the article here.
   
  
   NOTE : The C++ Builder for Windows project format, is not compatible
 with the Kylix  3 project format, hence the reason why they are in separate
 directories.
The free Borland compiler can be downloaded at no charge from the Borland website . Make sure that it is installed and properly configured.
Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under the SDL source directory. Type "make -f SDL.mak" to build SDL and "make -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them. All .exes and DLLs are created in the "test" SDL directory. Ify ou would like to create the DLL and all the test applications, I have thrown together a basic batchfile called "makeall.bat" which should create everything in the right order.
 Inside of the "Borland" directory there is a "k3" directory that contains 
  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
  icon.  Once Builder has  started click on the "Projects" menu on 
the  menu-bar and go down to  "Build All Projects" option.  This will 
proceed  to build all  the test programs. 
   Linux  users do not need *.lib files as the Shared Object is linked right 
 into the  project ( very neat actually, Windows should do this sort of thing 
 as it is a lot easier for the developer ).  
      NOTE : The C++ Builder for Windows project format, is not
 compatible with the Kylix  3 project format, hence the reason why they are
 in separate directories.
 On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
  directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
in  /usr/X11R6/lib as libGL*.so
       
       So if your setup is different you may need to change the project file
  so that they re-link to the ones on your system.
       
       On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
 So  if you you have not installed the development RPMs ( usually named libSDL-devel*
   ) for SDL ( not included ) you may have to change the include directory
 within  some of the projects.