| Clutter Reference Manual | ||||
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| Top | Description | Object Hierarchy | Implemented Interfaces | Properties | ||||
ClutterBehaviourDepth; ClutterBehaviourDepthClass; ClutterBehaviour * clutter_behaviour_depth_new (ClutterAlpha *alpha,gint depth_start,gint depth_end); void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,gint depth_start,gint depth_end); void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,gint *depth_start,gint *depth_end);
ClutterBehaviourDepth is a simple ClutterBehaviour controlling the depth of a set of actors between a start and end depth.
ClutterBehaviourDepth is available since Clutter 0.4.
typedef struct _ClutterBehaviourDepth ClutterBehaviourDepth;
The ClutterBehaviourDepth structure contains only private data and should be accessed using the provided API
Since 0.2
typedef struct {
} ClutterBehaviourDepthClass;
The ClutterBehaviourDepthClass structure contains only private data
Since 0.2
ClutterBehaviour * clutter_behaviour_depth_new (ClutterAlpha *alpha,gint depth_start,gint depth_end);
Creates a new ClutterBehaviourDepth which can be used to control the ClutterActor:depth property of a set of ClutterActors.
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a ClutterAlpha or NULL
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initial value of the depth |
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final value of the depth |
Returns : |
the newly created behaviour |
Since 0.4
void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,gint depth_start,gint depth_end);
Sets the boundaries of the behaviour.
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a ClutterBehaviourDepth |
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initial value of the depth |
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final value of the depth |
Since 0.6
void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,gint *depth_start,gint *depth_end);
Gets the boundaries of the behaviour
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a ClutterBehaviourDepth |
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return location for the initial depth value, or NULL
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return location for the final depth value, or NULL
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Since 0.6