Classes | |
| class | Box2D |
| This is a container that can physically simulate collisions between dynamic and static actors. More... | |
Enumerations | |
| enum | Type { BOX2D_NONE, BOX2D_DYNAMIC, BOX2D_STATIC } |
Functions | |
| void | init (int* nargs, gchar** args[]) |
| void Clutter::Box2D::init | ( | int * | nargs, | |
| gchar ** | args[] | |||
| ) |
1.6.1