| GIO Reference Manual | ||||
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| Top | Description | Properties | Signals | ||||
org.gtk.GDBus.Example.ObjectManager.Animalorg.gtk.GDBus.Example.ObjectManager.Animal — Example docs generated by gdbus-codegen |
Poke (IN b make_sad, IN b make_happy);
Poke (IN b make_sad,
IN b make_happy);
Method used to changing the mood of the animal. See also the "Mood" property.
|
Whether to make the animal sad. |
|
Whether to make the animal happy. |
Since 2.30
Mood readable s
The mood of the animal.
Known values for this property include
Happy and Sad. Use the
Poke() method to
change this property.
This property influences how often the animal jumps up and down, see the "Jumped" signal for more details.
Since 2.30
Foo readable s
Property with no “since” annotation (should inherit the 2.30 from its containing interface).
Since 2.30