The gdk-pixbuf library provides a simple mechanism to load and represent animations.  More...
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Public Member Functions | 
| virtual | ~PixbufAnimation () | 
| GdkPixbufAnimation* | gobj () | 
|  | Provides access to the underlying C GObject. 
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| const GdkPixbufAnimation* | gobj () const | 
|  | Provides access to the underlying C GObject. 
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| GdkPixbufAnimation* | gobj_copy () | 
|  | Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. 
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| int | get_width () const | 
| int | get_height () const | 
| bool | is_static_image () const | 
| Glib::RefPtr< Pixbuf > | get_static_image () | 
| Glib::RefPtr< PixbufAnimationIter > | get_iter (const GTimeVal* start_time) | 
| void * | get_data (const QueryQuark &key) | 
| void | set_data (const Quark &key, void *data) | 
| void | set_data (const Quark &key, void *data, DestroyNotify notify) | 
| void | remove_data (const QueryQuark &quark) | 
| void * | steal_data (const QueryQuark &quark) | 
| void | set_property_value (const Glib::ustring &property_name, const Glib::ValueBase &value) | 
| void | get_property_value (const Glib::ustring &property_name, Glib::ValueBase &value) const | 
| void | set_property (const Glib::ustring &property_name, const PropertyType &value) | 
| void | get_property (const Glib::ustring &property_name, PropertyType &value) const | 
| void | connect_property_changed (const Glib::ustring &property_name, const sigc::slot< void > &slot) | 
| sigc::connection | connect_property_changed_with_return (const Glib::ustring &property_name, const sigc::slot< void > &slot) | 
| void | freeze_notify () | 
| void | thaw_notify () | 
| virtual void | reference () const | 
| virtual void | unreference () const | 
| GObject * | gobj_copy () const | 
| Glib::RefPtr< Glib::Object > | wrap (GObject *object, bool take_copy=false) | 
The gdk-pixbuf library provides a simple mechanism to load and represent animations. 
An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask gdk-pixbuf what should be displayed at a given point in time.