| Evolution-Data-Server Reference Manual | ||||
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| Top | Description | ||||
#include <libebackend/libebackend.h> struct EDBusServer; struct EDBusServerClass; EDBusServerExitCode e_dbus_server_run (EDBusServer *server,gboolean wait_for_client); void e_dbus_server_quit (EDBusServer *server,EDBusServerExitCode code); void e_dbus_server_hold (EDBusServer *server); void e_dbus_server_release (EDBusServer *server); void e_dbus_server_load_modules (EDBusServer *server);
struct EDBusServer {
GObject parent;
EDBusServerPrivate *priv;
};
Contains only private data that should be read and manipulated using the functions below.
Since 3.4
struct EDBusServerClass {
GObjectClass parent_class;
const gchar *bus_name;
const gchar *module_directory;
/* Signals */
void (*bus_acquired) (EDBusServer *server,
GDBusConnection *connection);
void (*bus_name_acquired) (EDBusServer *server,
GDBusConnection *connection);
void (*bus_name_lost) (EDBusServer *server,
GDBusConnection *connection);
EDBusServerExitCode
(*run_server) (EDBusServer *server);
void (*quit_server) (EDBusServer *server,
EDBusServerExitCode code);
gpointer reserved[14];
};
EDBusServerExitCode e_dbus_server_run (EDBusServer *server,gboolean wait_for_client);
Emits the "run" signal.
By default the server will start its main loop and attempt to acquire
its well-known session bus name. If the server's main loop is already
running, the function will immediately return E_DBUS_SERVER_EXIT_NONE.
Otherwise the function blocks until e_dbus_server_quit() is called.
If wait_for_client is TRUE, the server will continue running until
the first client connection is made instead of quitting on its own if
no client connection is made within the first few seconds.
|
an EDBusServer |
|
continue running until a client connects |
Returns : |
the exit code passed to e_dbus_server_quit()
|
Since 3.4
void e_dbus_server_quit (EDBusServer *server,EDBusServerExitCode code);
Emits the "quit" signal with the given code.
By default the server will quit its main loop and cause
e_dbus_server_run() to return code.
|
an EDBusServer |
|
an EDBusServerExitCode |
Since 3.4
void e_dbus_server_hold (EDBusServer *server);
Increases the use count of server.
Use this function to indicate that the server has a reason to continue
to run. To cancel the hold, call e_dbus_server_release().
|
an EDBusServer |
Since 3.4
void e_dbus_server_release (EDBusServer *server);
Decreates the use count of server.
When the use count reaches zero, the server will stop running.
Never call this function except to cancel the effect of a previous call
to e_dbus_server_hold().
|
an EDBusServer |
Since 3.4
void e_dbus_server_load_modules (EDBusServer *server);
This function should be called once during server initialization to
load all available library modules to extend the server's functionality.
|
an EDBusServer |
Since 3.4