SDL_WM_GrabInput — Grabs mouse and keyboard input.
#include "SDL.h"
SDL_GrabMode SDL_WM_GrabInput( |
SDL_GrabMode | mode); |
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.
When mode is
SDL_GRAB_QUERY the grab mode is
not changed, but the current grab mode is returned.
typedef enum {
SDL_GRAB_QUERY,
SDL_GRAB_OFF,
SDL_GRAB_ON
} SDL_GrabMode;
The current/new SDL_GrabMode.
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This manual page is taken from the SDL library, licensed under GNU LGPL. |