| Package | Description |
|---|---|
| visad |
The core VisAD package, providing support for VisAD's Data & MathType
hierarchy, as well as for VisAD Displays and remote collaboration.
|
| visad.bom | |
| visad.java2d |
Provides support for two-dimensional VisAD Displays using Java2D.
|
| Modifier and Type | Class and Description |
|---|---|
class |
BadDirectManipulationException
BadDirectManipulationException is an exception for an illegal
"direct manipulation" with a VisAD display. |
class |
BadMappingException
BadMappingException is an exception for an error with
ScalarMaps in a VisAD display. |
class |
DisplayInterruptException
DisplayInterruptException is an exception for interrupting data
transformation. |
| Modifier and Type | Method and Description |
|---|---|
void |
VisADGroup.addChild(VisADSceneGraphObject child) |
void |
VisADGroup.setChild(VisADSceneGraphObject child,
int index) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowImageFunctionTypeJ3D.buildCurvedTexture(java.lang.Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
byte[][] color_bytes,
DisplayImpl display,
int curved_size,
ShadowRealTupleType Domain,
CoordinateSystem dataCoordinateSystem,
DataRenderer renderer,
ShadowFunctionOrSetType adaptedShadowType,
int[] start,
int lenX,
int lenY,
float[][] samples,
int bigX,
int bigY) |
void |
ShadowImageByRefFunctionTypeJ3D.buildCurvedTexture(java.lang.Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
DisplayImpl display,
int curved_size,
ShadowRealTupleType Domain,
CoordinateSystem dataCoordinateSystem,
DataRenderer renderer,
ShadowFunctionOrSetType adaptedShadowType,
int[] start,
int lenX,
int lenY,
int bigX,
int bigY,
VisADImageTile tile) |
void |
ShadowImageFunctionTypeJ3D.buildLinearTexture(java.lang.Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
byte[][] color_bytes,
DisplayImpl display) |
void |
ShadowImageByRefFunctionTypeJ3D.buildLinearTexture(java.lang.Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
DisplayImpl display,
VisADImageTile tile) |
| Modifier and Type | Method and Description |
|---|---|
void |
DisplayRendererJ2D.addDirectManipulationSceneGraphComponent(VisADGroup group,
DirectManipulationRendererJ2D renderer) |
void |
DisplayRendererJ2D.addSceneGraphComponent(VisADGroup group) |
VisADGroup |
DisplayRendererJ2D.createBasicSceneGraph(VisADCanvasJ2D c,
MouseBehaviorJ2D m)
Deprecated.
use createBasicSceneGraph(VisADCanvasJ2D c,
MouseBehaviorJ2D m, VisADAppearance bx, VisADAppearance cr)
instead
|
VisADGroup |
DisplayRendererJ2D.createBasicSceneGraph(VisADCanvasJ2D c,
MouseBehaviorJ2D m,
VisADAppearance bx,
VisADAppearance cr)
Create scene graph root, if none exists, with Transform
and direct manipulation root.
|
VisADGroup |
DefaultDisplayRendererJ2D.createSceneGraph(VisADCanvasJ2D c)
Create scene graph root, if none exists, with Transform
and direct manipulation root;
create 3-D box, lights and
MouseBehaviorJ2D for
embedded user interface. |
abstract VisADGroup |
DisplayRendererJ2D.createSceneGraph(VisADCanvasJ2D c)
Create scene graph root, if none exists, with Transform,
direct manipulation root, and non-direct-manipulation root;
create special graphics (e.g., 3-D box, SkewT background),
any lights, any user interface embedded in scene.
|