| Package | Description |
|---|---|
| visad |
The core VisAD package, providing support for VisAD's Data & MathType
hierarchy, as well as for VisAD Displays and remote collaboration.
|
| visad.bom | |
| visad.cluster | |
| visad.java2d |
Provides support for two-dimensional VisAD Displays using Java2D.
|
| visad.java3d |
Provides support for two- and three-dimensional VisAD Displays using Java3D.
|
| Modifier and Type | Class and Description |
|---|---|
class |
ContourLabelGeometry
VisADGeometryArray stands in for j3d.GeometryArray
and is Serializable.
|
class |
VisADIndexedTriangleStripArray
VisADIndexedTriangleStripArray stands in for
j3d.IndexedTriangleStripArray and is Serializable.
|
class |
VisADLineArray
VisADLineArray stands in for j3d.LineArray
and is Serializable.
|
class |
VisADLineStripArray
VisADLineStripArray stands in for j3d.LineStripArray
and is Serializable.
|
class |
VisADPointArray
VisADPointArray stands in for j3d.PointArray
and is Serializable.
|
class |
VisADQuadArray
VisADQuadArray stands in for j3d.QuadArray
and is Serializable.
|
class |
VisADTriangleArray
VisADTriangleArray stands in for j3d.TrianlgeArray
and is Serializable.
|
class |
VisADTriangleStripArray
VisADTriangleStripArray stands in for
j3d.TriangleStripArray and is Serializable.
|
| Modifier and Type | Field and Description |
|---|---|
VisADGeometryArray |
VisADAppearance.array |
VisADGeometryArray |
ContourLabelGeometry.label |
| Modifier and Type | Method and Description |
|---|---|
VisADGeometryArray |
VisADTriangleStripArray.adjustLongitude(DataRenderer renderer) |
VisADGeometryArray |
VisADPointArray.adjustLongitude(DataRenderer renderer)
like the default implementation in VisADGeometryArray.java,
except no need to construct new VisADPointArray since this
already is a VisADPointArray;
split any vectors or trianlges crossing crossing longitude
seams when Longitude is mapped to a Cartesian display axis;
default implementation: rotate if necessary, then return points
|
VisADGeometryArray |
VisADLineStripArray.adjustLongitude(DataRenderer renderer) |
VisADGeometryArray |
VisADLineArray.adjustLongitude(DataRenderer renderer) |
VisADGeometryArray |
VisADIndexedTriangleStripArray.adjustLongitude(DataRenderer renderer) |
VisADGeometryArray |
VisADGeometryArray.adjustLongitude(DataRenderer renderer)
split any vectors or triangles crossing crossing longitude
seams when Longitude is mapped to a Cartesian display axis;
default implementation: rotate if necessary, then return points
|
VisADGeometryArray |
VisADGeometryArray.adjustLongitudeBulk(DataRenderer renderer)
like adjustLongitude, but rather than splitting vectors or
triangles, keep the VisADGeometryArray intact but possibly
move it in longitude (try to keep its centroid on the "main"
side of the seam)
|
VisADGeometryArray |
VisADTriangleStripArray.adjustSeam(DataRenderer renderer) |
VisADGeometryArray |
VisADLineStripArray.adjustSeam(DataRenderer renderer) |
VisADGeometryArray |
VisADLineArray.adjustSeam(DataRenderer renderer)
eliminate any vectors or triangles crossing seams of
map projections, defined by display-side CoordinateSystems;
this default implementation does nothing
|
VisADGeometryArray |
VisADGeometryArray.adjustSeam(DataRenderer renderer)
eliminate any vectors or triangles crossing seams of
map projections, defined by display-side CoordinateSystems;
this default implementation does nothing
|
VisADGeometryArray[] |
ShadowType.assembleShape(float[][] display_values,
int valueArrayLength,
int[] valueToMap,
Vector MapVector,
int[] valueToScalar,
DisplayImpl display,
float[] default_values,
int[] inherited_values,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
int index,
ShadowType shadow_api)
collect and transform Shape DisplayRealType values from display_values;
offset by spatial_values, colored by color_values and selected by
range_select
|
VisADGeometryArray[] |
ShapeControl.getShapes(float[] values) |
VisADGeometryArray |
UnionSet.make1DGeometry(byte[][] color_values)
create a 1-D GeometryArray from this Set and color_values
|
VisADGeometryArray |
SetIface.make1DGeometry(byte[][] color_values) |
VisADGeometryArray |
Set.make1DGeometry(byte[][] color_values) |
VisADGeometryArray |
SampledSet.make1DGeometry(byte[][] color_values)
create a 1-D GeometryArray from this Set and color_values;
only used by Irregular3DSet and Gridded3DSet
|
VisADGeometryArray |
UnionSet.make2DGeometry(byte[][] color_values,
boolean indexed)
create a 2-D GeometryArray from this Set and color_values
|
VisADGeometryArray |
SetIface.make2DGeometry(byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
Set.make2DGeometry(byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
Irregular3DSet.make2DGeometry(byte[][] color_values,
boolean indexed)
create a 2-D GeometryArray from this Set and color_values
|
VisADGeometryArray |
Gridded3DSet.make2DGeometry(byte[][] color_values,
boolean indexed)
create a 2-D GeometryArray from this Set and color_values
|
VisADGeometryArray[] |
SetIface.make3DGeometry(byte[][] color_values) |
VisADGeometryArray[] |
Set.make3DGeometry(byte[][] color_values) |
VisADGeometryArray[] |
SampledSet.make3DGeometry(byte[][] color_values)
create a 3-D GeometryArray from this Set and color_values;
NOTE - this version only makes points;
NOTE - when textures are supported by Java3D the Gridded3DSet
implementation of make3DGeometry should use Texture3D, and
the Irregular3DSet implementation should resample to a
Gridded3DSet and use Texture3D;
only used by Irregular3DSet and Gridded3DSet
|
VisADGeometryArray[] |
Linear3DSet.make3DGeometry(byte[][] color_values)
note makeSpatial never returns a Linear3DSet,
so this is not enough;
must handle it like linear texture mapping;
also, want to exploit Texture3D -
so must figure out how to make texture alpha work
|
VisADGeometryArray[] |
ShadowType.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
which = 0 for Flow1 and which = 1 for Flow2
|
VisADGeometryArray[][] |
UnionSet.makeIsoLines(float[] intervals,
float low,
float hi,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
return basic lines in array[0], fill-ins in array[1]
and labels in array[2]
|
VisADGeometryArray[][] |
SetIface.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS) |
VisADGeometryArray[][] |
Set.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
return basic lines in array[0], fill-ins in array[1]
and labels in array[2]
|
VisADGeometryArray[][] |
Irregular3DSet.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
return basic lines in array[0], fill-ins in array[1]
and labels in array[2]
|
VisADGeometryArray[][] |
Gridded3DSet.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS) |
VisADGeometryArray |
UnionSet.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
SetIface.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
Set.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
Irregular3DSet.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
Gridded3DSet.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed) |
VisADGeometryArray |
Gridded3DSet.makeIsoSurfaceMissingSpatial(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed,
ShadowRealTupleType Domain,
ShadowRealTupleType domain_reference,
Unit[] domain_units,
CoordinateSystem dataCoordinateSystem,
CoordinateSystem coord_sys,
ShadowRealType[] DomainReferenceComponents,
DisplayTupleType spatial_tuple,
float[][] spatial_offset_values) |
VisADGeometryArray |
Linear3DSet.makeLinearIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed,
ScalarMap[] spatial_maps,
int[] permute) |
VisADGeometryArray |
SetIface.makePointGeometry(byte[][] color_values) |
VisADGeometryArray |
Set.makePointGeometry(byte[][] color_values) |
VisADGeometryArray |
SampledSet.makePointGeometry(byte[][] color_values)
create a PointArray from this Set and color_values;
can be applied to ManifoldDimension = 1, 2 or 3
|
static VisADGeometryArray |
ShadowType.makePointGeometry(float[][] spatial_values,
byte[][] color_values) |
static VisADGeometryArray |
ShadowType.makePointGeometry(float[][] spatial_values,
byte[][] color_values,
boolean compress) |
VisADGeometryArray[] |
ShadowType.makeStreamline(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
Set spatial_set,
int spatialManifoldDimension,
byte[][] color_values,
boolean[][] range_select,
int valueArrayLength,
int[] valueToMap,
Vector MapVector) |
VisADGeometryArray |
ShadowType.makeText(String[] text_values,
TextControl text_control,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray |
VisADTriangleStripArray.removeMissing() |
VisADGeometryArray |
VisADLineStripArray.removeMissing() |
VisADGeometryArray |
VisADLineArray.removeMissing() |
VisADGeometryArray |
VisADIndexedTriangleStripArray.removeMissing() |
VisADGeometryArray |
VisADGeometryArray.removeMissing() |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowType.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt,
float constant_alpha,
float[] contstant_color) |
boolean |
ShadowType.addTextToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowType.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
void |
VisADGeometryArray.copy(VisADGeometryArray array) |
static void |
SampledSet.setGeometryArray(VisADGeometryArray array,
float[][] samples,
int color_length,
byte[][] color_values)
copy and transpose samples and color_values into array;
if color_length == 3 don't use color_values[3]
|
void |
SampledSet.setGeometryArray(VisADGeometryArray array,
int color_length,
byte[][] color_values)
copy and transpose Samples (from this Set( and color_values
into array; if color_length == 3 don't use color_values[3]
|
void |
ShapeControl.setShape(int index,
VisADGeometryArray shape)
set the shape associated with index;
the VisADGeometryArray class hierarchy defines various
kinds of shapes
|
void |
ShapeControl.setShapes(VisADGeometryArray[] shs)
Sets the array of shapes.
|
void |
ShadowType.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer) |
void |
ShadowType.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer) |
void |
ShadowType.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height) |
| Constructor and Description |
|---|
ContourLabelGeometry(VisADGeometryArray label,
VisADLineArray labelAnchor,
VisADLineArray expSegLeft,
VisADLineArray segLeftAnchor,
float[] segLeftScaleInfo,
VisADLineArray expSegRight,
VisADLineArray segRightAnchor,
float[] segRightScaleInfo) |
| Modifier and Type | Method and Description |
|---|---|
VisADGeometryArray[] |
ShadowBarbTupleTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbTupleTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbSetTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbSetTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbRealTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbRealTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbFunctionTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowBarbFunctionTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
static VisADGeometryArray[][] |
FlexibleTrackManipulation.makeStormShapes(int nv,
float size)
Create the geometry array which contains the shapes for the
cyclone symbols.
|
static VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ3D.staticMakeFlow(DisplayImpl display,
int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
DataRenderer renderer,
boolean direct) |
static VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ2D.staticMakeFlow(DisplayImpl display,
int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
DataRenderer renderer,
boolean direct) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowTextureFillSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
int texture_width,
int texture_height,
DataRenderer renderer) |
| Constructor and Description |
|---|
FlexibleTrackManipulation(DataReferenceImpl tr,
DisplayImplJ3D d,
ScalarMap shape_map1,
ScalarMap shape_map2,
boolean need_monitor,
float size,
VisADGeometryArray[][] ga,
float[] shapeColour)
Construct the FTM stuff
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
ShadowNodeTupleTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowNodeSetTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowNodeRealTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowNodeRealTupleTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowNodeFunctionTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
static boolean |
ShadowNodeFunctionTypeJ3D.staticAddToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
void |
ShadowNodeFunctionTypeJ3D.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer) |
void |
ShadowNodeFunctionTypeJ3D.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
client must process the VisADSwitch this makes in order to insert
in a Java3D scene graph
|
void |
ShadowNodeFunctionTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height) |
| Modifier and Type | Method and Description |
|---|---|
VisADGeometryArray[] |
ShadowTypeJ2D.assembleShape(float[][] display_values,
int valueArrayLength,
int[] valueToMap,
Vector MapVector,
int[] valueToScalar,
DisplayImpl display,
float[] default_values,
int[] inherited_values,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
int index,
ShadowType shadow_api)
collect and transform Shape DisplayRealType values from display_values;
offset by spatial_values, selected by range_select
|
VisADGeometryArray[] |
ShadowTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
static VisADGeometryArray |
ShadowTypeJ2D.makePointGeometry(float[][] spatial_values,
byte[][] color_values) |
VisADGeometryArray[] |
ShadowTypeJ2D.makeStreamline(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
Set spatial_set,
int spatialManifoldDimension,
byte[][] color_values,
boolean[][] range_select,
int valueArrayLength,
int[] valueToMap,
Vector MapVector) |
VisADGeometryArray |
ShadowTypeJ2D.makeText(String[] text_values,
TextControl text_control,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowTypeJ2D.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt_a,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowTypeJ2D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
void |
ShadowFunctionOrSetTypeJ2D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height) |
| Modifier and Type | Method and Description |
|---|---|
VisADGeometryArray[] |
ShadowTypeJ3D.assembleShape(float[][] display_values,
int valueArrayLength,
int[] valueToMap,
Vector MapVector,
int[] valueToScalar,
DisplayImpl display,
float[] default_values,
int[] inherited_values,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
int index,
ShadowType shadow_api)
collect and transform Shape DisplayRealType values from display_values;
offset by spatial_values, selected by range_select
|
VisADGeometryArray[] |
ShadowTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
static VisADGeometryArray |
ShadowTypeJ3D.makePointGeometry(float[][] spatial_values,
byte[][] color_values) |
VisADGeometryArray[] |
ShadowTypeJ3D.makeStreamline(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
Set spatial_set,
int spatialManifoldDimension,
byte[][] color_values,
boolean[][] range_select,
int valueArrayLength,
int[] valueToMap,
Vector MapVector) |
VisADGeometryArray |
ShadowTypeJ3D.makeText(String[] text_values,
TextControl text_control,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select) |
VisADGeometryArray[] |
ShadowFunctionOrSetTypeJ3D.makeVisADGeometrys(VisADGeometryArray array) |
| Modifier and Type | Method and Description |
|---|---|
void |
ShadowTypeJ3D.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt_a,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowTypeJ3D.addTextToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color) |
boolean |
ShadowTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
Add the GeometryArray to the group
|
GeometryArray |
DisplayImplJ3D.makeGeometry(VisADGeometryArray vga) |
GeometryArray[] |
ShadowFunctionOrSetTypeJ3D.makeGeometrys(VisADGeometryArray array) |
VisADGeometryArray[] |
ShadowFunctionOrSetTypeJ3D.makeVisADGeometrys(VisADGeometryArray array) |
void |
ShadowFunctionOrSetTypeJ3D.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer) |
void |
ShadowFunctionOrSetTypeJ3D.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer) |
void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height) |
void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile) |
void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile,
boolean smoothen) |