#include <VrmlData_WorldInfo.hxx>
Inheritance diagram for VrmlData_WorldInfo:

Public Member Functions | |
| VrmlData_WorldInfo () | |
| Standard_EXPORT | VrmlData_WorldInfo (const VrmlData_Scene &theScene, const char *theName=0L, const char *theTitle=0L) |
| Standard_EXPORT void | SetTitle (const char *theString) |
| Standard_EXPORT void | AddInfo (const char *theString) |
| const char * | Title () const |
| NCollection_List< const char * >::Iterator | InfoIterator () const |
| virtual Standard_EXPORT | Handle (VrmlData_Node) Clone(const Handle(VrmlData_Node)&theOther) const |
| virtual Standard_EXPORT VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
| virtual Standard_EXPORT VrmlData_ErrorStatus | Write (const char *thePrefix) const |
| virtual Standard_EXPORT Standard_Boolean | IsDefault () const |
Private Attributes | |
| const char * | myTitle |
| NCollection_List< const char * > | myInfo |
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Empty Constructor. |
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Constructor. |
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Add a string to the list of info strings. |
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Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Reimplemented from VrmlData_Node. |
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Return the iterator of Info strings. |
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Returns True if the node is default, then it would not be written. Reimplemented from VrmlData_Node. |
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Read the Node from input stream. Implements VrmlData_Node. |
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Set or modify the title. |
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Query the title string. |
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Write the Node to the Scene output. Reimplemented from VrmlData_Node. |
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1.4.1