#include <Standard_PrimitiveTypes.hxx>Enumerations | |
| enum | Visual3d_TypeOfOrder { Visual3d_TOO_TOPFIRST, Visual3d_TOO_BOTTOMFIRST } |
| Definition of the rendering (colour shading) model TOM_NONE No interpolation, constant shading (FLAT Shading) TOM_INTERP_COLOR Linear interpolation of color (Gouraud Shading) TOM_FACET Interpolation of color based on dot products (Quick Phong Shading) TOM_VERTEX Interpolation of color based on normals (Phong Shading) . More... | |
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1.4.1