#include <Standard.hxx>#include <Handle_Prs3d_ShadingAspect.hxx>#include <Handle_Graphic3d_AspectFillArea3d.hxx>#include <Prs3d_BasicAspect.hxx>#include <Aspect_TypeOfFacingModel.hxx>#include <Quantity_NameOfColor.hxx>#include <Graphic3d_NameOfMaterial.hxx>#include <Standard_Real.hxx>
1.4.1