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| FSOUND_INIT_USEDEFAULTMIDISYNTH | 0x0001 /* Causes MIDI playback to force software decoding. */ |
| FSOUND_INIT_GLOBALFOCUS | 0x0002 /* For DirectSound output - sound is not muted when window is out of focus. */ |
| FSOUND_INIT_ENABLEOUTPUTFX | 0x0004 /* For DirectSound output - Allows FSOUND_FX api to be used on global software mixer output! */ |
| FSOUND_INIT_ACCURATEVULEVELS | 0x0008 /* This latency adjusts FSOUND_GetCurrentLevels, but incurs a small cpu and memory hit */ |
| FSOUND_INIT_PS2_DISABLECORE0REVERB | 0x0010 /* PS2 only - Disable reverb on CORE 0 to regain SRAM */ |
| FSOUND_INIT_PS2_DISABLECORE1REVERB | 0x0020 /* PS2 only - Disable reverb on CORE 1 to regain SRAM */ |
| FSOUND_INIT_PS2_SWAPDMACORES | 0x0040 /* PS2 only - By default FMOD uses DMA CH0 for mixing, CH1 for uploads, this flag swaps them around */ |
| FSOUND_INIT_DONTLATENCYADJUST | 0x0080 /* Callbacks are not latency adjusted, and are called at mix time. Also information functions are immediate */ |
| FSOUND_INIT_GC_INITLIBS | 0x0100 /* Gamecube only - Initializes GC audio libraries */ |
| FSOUND_INIT_STREAM_FROM_MAIN_THREAD | 0x0200 /* Turns off fmod streamer thread, and makes streaming update from FSOUND_Update called by the user */ |