ACE Tutorial 013
Multiple thread pools

On this page we have the code for the Data_Block and Message_Block objects. As you probably suspect from the header on the previous page, the complicated part is in the construction and destruction of the Data_Block.

    // $Id: page05.html,v 1.8 1999/04/03 21:56:28 jcej Exp $

    #include "block.h"

    /*
       Construct a Dat_Block to contain a unit of work.  Note the careful
       construction of the baseclass to set the block type and the locking
       strategy.
     */
    Data_Block::Data_Block (Unit_Of_Work * _data)
            : ACE_Data_Block (0, ACE_Message_Block::MB_DATA, 0, 0, new Lock (), 0, 0)
             ,data_ (_data)
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Data_Block ctor for 0x%x\n", (void *) this, (void *) data_));
    }

    /*
       The Lock object created in the constructor is stored in the baseclass and
       available through the locking_strategy() method.  We can cast it's value to
       our Lock object and invoke the destroy() to indicate that we want it to go
       away when the lock is released.
     */
    Data_Block::~Data_Block (void)
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Data_Block dtor for 0x%x\n", (void *) this, (void *) data_));
        ((Lock *) locking_strategy ())->destroy ();
        delete data_;
    }

    /*
       Return the data
     */
    Unit_Of_Work *Data_Block::data (void)
    {
        return this->data_;
    }

    Data_Block:: Lock::Lock (void)
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Lock ctor\n", (void *) this));
    }

    Data_Block:: Lock::~Lock (void)
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Lock dtor\n", (void *) this));
    }

    /*
       Delete ourselves to prevent any memory leak
     */
    int Data_Block::Lock::destroy (void)
    {
        delete this;
        return (0);
    }

    /*
       Create an baseclass unit of work when we instantiate a hangup message.
     */
    Message_Block::Message_Block (void)
            :ACE_Message_Block (new Data_Block (new Unit_Of_Work ()))
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block ctor for shutdown\n", (void *) this));
        this->msg_type (MB_HANGUP);
    }

    /*
       Store the unit of work in a Data_Block and initialize the baseclass with
       that data.
     */
    Message_Block::Message_Block (Unit_Of_Work * _data)
            :ACE_Message_Block (new Data_Block (_data))
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block ctor for 0x%x\n", (void *) this, (void *) _data));
    }

    Message_Block::~Message_Block (void)
    {
        ACE_DEBUG ((LM_DEBUG, "(%P|%t) 0x%x Message_Block dtor\n", (void *) this));
    }

[Tutorial Index] [Continue This Tutorial]