ACE Tutorial 007
Creating a thread-pool server

Let's see what things we've had to add to client_acceptor.h.

    // $Id: page03.html,v 1.8 1999/04/03 21:56:25 jcej Exp $

    #ifndef CLIENT_ACCEPTOR_H
    #define CLIENT_ACCEPTOR_H

    /* The ACE_Acceptor<> template lives in the ace/Acceptor.h header
       file. You'll find a very consitent naming convention between the
       ACE objects and the headers where they can be found.  In general,
       the ACE object ACE_Foobar will be found in ace/Foobar.h.  */

    #include "ace/Acceptor.h"

    #if !defined (ACE_LACKS_PRAGMA_ONCE)
    # pragma once
    #endif /* ACE_LACKS_PRAGMA_ONCE */

    /* Since we want to work with sockets, we'll need a SOCK_Acceptor to
       allow the clients to connect to us.  */
    #include "ace/SOCK_Acceptor.h"

    /* The Client_Handler object we develop will be used to handle clients
       once they're connected.  The ACE_Acceptor<> template's first
       parameter requires such an object.  In some cases, you can get by
       with just a forward declaration on the class, in others you have to
       have the whole thing.  */
    #include "client_handler.h"

    /* Parameterize the ACE_Acceptor<> such that it will listen for socket
       connection attempts and create Client_Handler objects when they
       happen. In Tutorial 001, we wrote the basic acceptor logic on our
       own before we realized that ACE_Acceptor<> was available.  You'll
       get spoiled using the ACE templates because they take away a lot of
       the tedious details!  */
    typedef ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor_Base;

    #include "thread_pool.h"

    /* This time we've added quite a bit more to our acceptor.  In
       addition to providing a choice of concurrency strategies, we also
       maintain a Thread_Pool object in case that strategy is chosen.  The
       object still isn't very complex but it's come a long way from the
       simple typedef we had in Tutorial 5.

       Why keep the thread pool as a member?  If we go back to the inetd
       concept you'll recall that we need several acceptors to make that
       work.  We may have a situation in which our different client types
       requre different resources.  That is, we may need a large thread
       pool for some client types and a smaller one for others.  We could
       share a pool but then the client types may have undesirable impact
       on one another.

       Just in case you do want to share a single thread pool, there is a
       constructor below that will let you do that.  */
    class Client_Acceptor : public Client_Acceptor_Base
    {
    public:
      typedef Client_Acceptor_Base inherited;

      /* Now that we have more than two strategies, we need more than a
        boolean to tell us what we're using.  A set of enums is a good
        choice because it allows us to use named values.  Another option
        would be a set of static const integers.  */
      enum concurrency_t
      {
        single_threaded_,
        thread_per_connection_,
        thread_pool_
      };

      /* The default constructor allows the programmer to choose the
        concurrency strategy.  Since we want to focus on thread-pool,
        that's what we'll use if nothing is specified.  */
      Client_Acceptor (int concurrency = thread_pool_);

      /* Another option is to construct the object with an existing thread
        pool.  The concurrency strategy is pretty obvious at that point.  */
      Client_Acceptor (Thread_Pool &thread_pool);

      /* Our destructor will take care of shutting down the thread-pool if
        applicable.  */
      ~Client_Acceptor (void);

      /* Open ourselves and register with the given reactor.  The thread
        pool size can be specified here if you want to use that
        concurrency strategy.  */
      int open (const ACE_INET_Addr &addr,
                ACE_Reactor *reactor,
                int pool_size = Thread_Pool::default_pool_size_);

      /* Close ourselves and our thread pool if applicable */
      int close (void);

      /* What is our concurrency strategy?  */
      int concurrency (void)
      {
        return this->concurrency_;
      }

      /* Give back a pointer to our thread pool.  Our Client_Handler
        objects will need this so that their handle_input() methods can
        put themselves into the pool.  Another alternative would be a
        globally accessible thread pool.  ACE_Singleton<> is a way to
        achieve that.  */
      Thread_Pool *thread_pool (void)
      {
        return &this->the_thread_pool_;
      }

      /* Since we can be constructed with a Thread_Pool reference, there
        are times when we need to know if the thread pool we're using is
        ours or if we're just borrowing it from somebody else.  */
      int thread_pool_is_private (void)
      {
        return &the_thread_pool_ == &private_thread_pool_;
      }

    protected:
      int concurrency_;

      Thread_Pool private_thread_pool_;

      Thread_Pool &the_thread_pool_;
    };

    #endif /* CLIENT_ACCEPTOR_H */

Well, except for the new Thread_Pool member variable, most of the changes are informational.

[Tutorial Index] [Continue This Tutorial]