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# ACE_Object_Manager_Base Class Reference

Base class for ACE_Object_Manager(s). More...

`#include <OS.h>`

Inheritance diagram for ACE_Object_Manager_Base:

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Collaboration diagram for ACE_Object_Manager_Base:

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List of all members.

## Public Types
enum | Object_Manager_State { OBJ_MAN_UNINITIALIZED = 0, OBJ_MAN_INITIALIZING, OBJ_MAN_INITIALIZED, OBJ_MAN_SHUTTING_DOWN, OBJ_MAN_SHUT_DOWN }
## Public Methods
virtual int | init (void)=0
virtual int | fini (void)=0
## Protected Methods
| ACE_Object_Manager_Base (void)
| Default constructor. More...
virtual | ~ACE_Object_Manager_Base (void)
| Destructor. More...
int | starting_up_i (void)
int | shutting_down_i (void)
## Protected Attributes
Object_Manager_State | object_manager_state_
| State of the Object_Manager;. More...
u_int | dynamically_allocated_
ACE_Object_Manager_Base * | next_
| Link to next Object_Manager, for chaining. More...
## Private Methods
| ACE_Object_Manager_Base (const ACE_Object_Manager_Base &)
ACE_Object_Manager_Base & | operator= (const ACE_Object_Manager_Base &)

## Detailed Description

Base class for ACE_Object_Manager(s).

Encapsulates the most useful ACE_Object_Manager data structures.

## Member Enumeration Documentation

enum ACE_Object_Manager_Base::Object_Manager_State

  | Enumeration values:
  OBJ_MAN_UNINITIALIZED |
  OBJ_MAN_INITIALIZING |
  OBJ_MAN_INITIALIZED |
  OBJ_MAN_SHUTTING_DOWN |
  OBJ_MAN_SHUT_DOWN |

## Constructor & Destructor Documentation

ACE_Object_Manager_Base::ACE_Object_Manager_Base | ( | void |  | ) | `[protected]`

| Default constructor.

ACE_Object_Manager_Base::~ACE_Object_Manager_Base | ( | void |  | ) | `[protected, virtual]`

| Destructor.

ACE_Object_Manager_Base::ACE_Object_Manager_Base | ( | const ACE_Object_Manager_Base & |  | ) | `[private]`

## Member Function Documentation

virtual int ACE_Object_Manager_Base::fini | ( | void |  | ) | `[pure virtual]`

| Explicitly destroy. Returns 0 on success, -1 on failure because the number of fini () calls hasn't reached the number of init () calls, or 1 if it had already been called. Reimplemented in ACE_Object_Manager, and ACE_OS_Object_Manager.

virtual int ACE_Object_Manager_Base::init | ( | void |  | ) | `[pure virtual]`

| Explicitly initialize. Returns 0 on success, -1 on failure due to dynamic allocation failure (in which case errno is set to ENOMEM), or 1 if it had already been called. Reimplemented in ACE_Object_Manager, and ACE_OS_Object_Manager.

ACE_Object_Manager_Base& ACE_Object_Manager_Base::operator= | ( | const ACE_Object_Manager_Base & |  | ) | `[private]`

int ACE_Object_Manager_Base::shutting_down_i | ( | void |  | ) | `[protected]`

| Returns 1 after ACE_Object_Manager_Base has been destroyed. This flag can be used to determine if the program is in the midst of destroying static objects. (Note that the program might destroy some static objects before this flag can return 1, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)

int ACE_Object_Manager_Base::starting_up_i | ( | void |  | ) | `[protected]`

| Returns 1 before ACE_Object_Manager_Base has been constructed. This flag can be used to determine if the program is constructing static objects. If no static object spawns any threads, the program will be single-threaded when this flag returns 1. (Note that the program still might construct some static objects when this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)

## Member Data Documentation

u_int ACE_Object_Manager_Base::dynamically_allocated_`[protected]`

| Flag indicating whether the ACE_Object_Manager was dynamically allocated by ACE. (If is was dynamically allocated by the application, then the application is responsible for destroying it.)

ACE_Object_Manager_Base* ACE_Object_Manager_Base::next_`[protected]`

| Link to next Object_Manager, for chaining.

Object_Manager_State ACE_Object_Manager_Base::object_manager_state_`[protected]`

| State of the Object_Manager;.

The documentation for this class was generated from the following files:

- OS.h
- OS.cpp