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# ACE_WIN32_Asynch_Transmit_File Class Reference

This class is a factory for starting off asynchronous transmit files on a stream. More...

`#include <WIN32_Asynch_IO.h>`

Inheritance diagram for ACE_WIN32_Asynch_Transmit_File:

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Collaboration diagram for ACE_WIN32_Asynch_Transmit_File:

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List of all members.

## Public Methods
| ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor)
| Constructor. More...
int | transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, int priority, int signal_number=0)
| ~ACE_WIN32_Asynch_Transmit_File (void)
| Destructor. More...
int | open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor)
int | cancel (void)
ACE_Proactor * | proactor (void) const
| Return the underlying proactor. More...

## Detailed Description

This class is a factory for starting off asynchronous transmit files on a stream.

Once <open> is called, multiple asynchronous <transmit_file>s can started using this class. A ACE_Asynch_Transmit_File::Result will be passed back to the <handler> when the asynchronous transmit file completes through the <ACE_Handler::handle_transmit_file> callback.

The transmit_file function transmits file data over a connected network connection. The function uses the operating system's cache manager to retrieve the file data. This function provides high-performance file data transfer over network connections. This function would be of great use in a Web Server, Image Server, etc.

## Constructor & Destructor Documentation

ACE_WIN32_Asynch_Transmit_File::ACE_WIN32_Asynch_Transmit_File | ( | ACE_WIN32_Proactor * | win32_proactor | ) |

| Constructor.

ACE_WIN32_Asynch_Transmit_File::~ACE_WIN32_Asynch_Transmit_File | ( | void |  | ) |

| Destructor.

## Member Function Documentation

int ACE_WIN32_Asynch_Transmit_File::cancel | ( | void |  | ) | `[virtual]`

| This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads. Reimplemented from ACE_WIN32_Asynch_Operation.

int ACE_WIN32_Asynch_Transmit_File::open | ( | ACE_Handler & | handler,
|  | ACE_HANDLE | handle,
|  | const void * | completion_key,
|  | ACE_Proactor * | proactor
| ) | `[virtual]`

| Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Reimplemented from ACE_WIN32_Asynch_Operation.

ACE_Proactor * ACE_WIN32_Asynch_Transmit_File::proactor | ( | void |  | ) | const`[virtual]`

| Return the underlying proactor. Reimplemented from ACE_WIN32_Asynch_Operation.

int ACE_WIN32_Asynch_Transmit_File::transmit_file | ( | ACE_HANDLE | file,
|  | ACE_Asynch_Transmit_File::Header_And_Trailer * | header_and_trailer,
|  | size_t | bytes_to_write,
|  | u_long | offset,
|  | u_long | offset_high,
|  | size_t | bytes_per_send,
|  | u_long | flags,
|  | const void * | act,
|  | int | priority,
|  | int | signal_number = 0
| ) | `[virtual]`

| This starts off an asynchronous transmit file. The <file> is a handle to an open file. <header_and_trailer> is a pointer to a data structure that contains pointers to data to send before and after the file data is sent. Set this parameter to 0 if you only want to transmit the file data. Upto <bytes_to_write> will be written to the <socket>. If you want to send the entire file, let <bytes_to_write> = 0. <bytes_per_send> is the size of each block of data sent per send operation. Please read the Win32 documentation on what the flags should be. Reimplemented from ACE_Asynch_Transmit_File_Impl.

The documentation for this class was generated from the following files:

- WIN32_Asynch_IO.h
- WIN32_Asynch_IO.cpp