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# TAO_Queued_Message Class Reference

Represent messages queued in the outgoing data path of the TAO_Transport class. More...

`#include <Queued_Message.h>`

Inheritance diagram for TAO_Queued_Message:

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Collaboration diagram for TAO_Queued_Message:

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List of all members.

## Public Methods
| TAO_Queued_Message (ACE_Allocator *alloc=0, int is_heap_allocated=0)
| Constructor. More...
virtual | ~TAO_Queued_Message (void)
| Destructor. More...
Intrusive list manipulation
The messages are put in a doubled linked list (for easy insertion and removal). To minimize memory allocations the list is intrusive, i.e. each element in the list contains the pointers for the next and previous element. The following methods are used to manipulate this implicit list. Todo: : We should implement this as a base template, something like: template<class T> Intrusive_Node { public: void next (T *); T* next () const; private: T* next_; }; and use it as follows: class TAO_Queued_Message : public Intrusive_Node<TAO_Queued_Message> { };
virtual TAO_Queued_Message * | next (void) const
| Set/get the next element in the list. More...
virtual TAO_Queued_Message * | prev (void) const
| Set/get the previous element in the list. More...
virtual void | remove_from_list (TAO_Queued_Message *&head, TAO_Queued_Message *&tail)
| Remove this element from the list. More...
virtual void | push_back (TAO_Queued_Message *&head, TAO_Queued_Message *&tail)
| Insert the current element at the tail of the queue. More...
virtual void | push_front (TAO_Queued_Message *&head, TAO_Queued_Message *&tail)
| Insert the current element at the head of the queue. More...
Template Methods
virtual size_t | message_length (void) const=0
| Return the length of the message. More...
virtual int | all_data_sent (void) const=0
| Return 1 if all the data has been sent. More...
virtual void | fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const=0
| Fill up an io vector using the connects of the message. More...
virtual void | bytes_transferred (size_t &byte_count)=0
| Update the internal state, data has been sent. More...
virtual TAO_Queued_Message * | clone (ACE_Allocator *allocator)=0
| Clone this element. More...
virtual void | destroy (void)=0
| Reclaim resources. More...
## Protected Attributes
ACE_Allocator * | allocator_
int | is_heap_created_
## Private Attributes
TAO_Queued_Message * | next_
| Implement an intrusive double-linked list for the message queue. More...
TAO_Queued_Message * | prev_

## Detailed Description

Represent messages queued in the outgoing data path of the TAO_Transport class.

Please read the documentation in the TAO_Transport class to find out more about the design of the outgoing data path.

In some configurations TAO needs to maintain a per-connection queue of outgoing messages. This queue is drained by the pluggable protocols framework, normally under control of the ACE_Reactor, but other configurations are conceivable. The elements in the queue may may removed early, for example, because the application can specify timeouts for each message, or because the underlying connection is broken.

In many cases the message corresponds to some application request, the application may be blocked waiting for the request to be sent, even more importantlyl, the ORB can be configured to use the Leader/Followers strategy, in which case one of the waiting threads can be required to wake up before its message completes each message may contain a 'Sent_Notifier'

### NOTE:

The contents of the ACE_Message_Block may have been allocated from TSS storage, in that case we cannot steal them. However, we do not need to perform a deep copy all the time, for example, in a twoway request the sending thread blocks until the data goes out. The queued message can borrow the memory as it will be deallocated by the sending thread when it finishes. Oneways and asynchronous calls are another story.

Todo:
  : Change the ORB to allocate oneway and AMI buffer from global memory, to avoid the data copy in this path. What happens if the there is no queueing? Can we check that before allocating the memory?

## Constructor & Destructor Documentation

TAO_Queued_Message::TAO_Queued_Message | ( | ACE_Allocator * | alloc = 0,
|  | int | is_heap_allocated = 0
| ) |

| Constructor.

TAO_Queued_Message::~TAO_Queued_Message | ( | void |  | ) | `[virtual]`

| Destructor.

## Member Function Documentation

virtual int TAO_Queued_Message::all_data_sent | ( | void |  | ) | const`[pure virtual]`

| Return 1 if all the data has been sent. Reimplemented in TAO_Asynch_Queued_Message, and TAO_Synch_Queued_Message.

virtual void TAO_Queued_Message::bytes_transferred | ( | size_t & | byte_count | ) | `[pure virtual]`

  | Update the internal state, data has been sent. After the TAO_Transport class completes a successful (or partially successful) I/O operation it must update the state of all the messages queued. This callback method is used by each message to update its state and determine if all the data has been sent already. Parameters:
  byte_count | The number of bytes succesfully sent. The TAO_Queued_Message should decrement this value by the number of bytes that must still be sent.
Returns: Returns 1 if the TAO_Queued_Message has any more data to send. Reimplemented in TAO_Asynch_Queued_Message, and TAO_Synch_Queued_Message.

virtual TAO_Queued_Message* TAO_Queued_Message::clone | ( | ACE_Allocator * | alloc | ) | `[pure virtual]`

| Clone this element. Reimplemented in TAO_Asynch_Queued_Message, and TAO_Synch_Queued_Message.

virtual void TAO_Queued_Message::destroy | ( | void |  | ) | `[pure virtual]`

| Reclaim resources. Reliable messages are allocated from the stack, thus they do not be deallocated. Asynchronous (SYNC_NONE) messages are allocated from the heap (or a pool), they need to be reclaimed explicitly. Reimplemented in TAO_Asynch_Queued_Message, and TAO_Synch_Queued_Message.

virtual void TAO_Queued_Message::fill_iov | ( | int | iovcnt_max,
|  | int & | iovcnt,
|  | iovec | iov[]
| ) | const`[pure virtual]`

  | Fill up an io vector using the connects of the message. Different versions of this class represent the message using either a single buffer, or a message block. This method allows a derived class to fill up the contents of an io vector, the TAO_Transport class uses this method to group as many messages as possible in an iovector before sending them to the OS I/O subsystem. Parameters:
  iovcnt_max | The number of elements in iov
  iovcnt | The number of elements already used by iov, this method should update this counter
  iov | The io vector
Reimplemented in TAO_Asynch_Queued_Message, and TAO_Synch_Queued_Message.

virtual size_t TAO_Queued_Message::message_length | ( | void |  | ) | const`[pure virtual]`

| Return the length of the message. If the message has been partially sent it returns the number of bytes that are still not sent. Reimplemented in TAO_Asynch_Queued_Message, and TAO_Synch_Queued_Message.

ACE_INLINE TAO_Queued_Message * TAO_Queued_Message::next | ( | void |  | ) | const`[virtual]`

| Set/get the next element in the list.

ACE_INLINE TAO_Queued_Message * TAO_Queued_Message::prev | ( | void |  | ) | const`[virtual]`

| Set/get the previous element in the list.

void TAO_Queued_Message::push_back | ( | TAO_Queued_Message *& | head,
|  | TAO_Queued_Message *& | tail
| ) | `[virtual]`

| Insert the current element at the tail of the queue.

void TAO_Queued_Message::push_front | ( | TAO_Queued_Message *& | head,
|  | TAO_Queued_Message *& | tail
| ) | `[virtual]`

| Insert the current element at the head of the queue.

void TAO_Queued_Message::remove_from_list | ( | TAO_Queued_Message *& | head,
|  | TAO_Queued_Message *& | tail
| ) | `[virtual]`

| Remove this element from the list.

## Member Data Documentation

ACE_Allocator* TAO_Queued_Message::allocator_`[protected]`

int TAO_Queued_Message::is_heap_created_`[protected]`

TAO_Queued_Message* TAO_Queued_Message::next_`[private]`

| Implement an intrusive double-linked list for the message queue.

TAO_Queued_Message* TAO_Queued_Message::prev_`[private]`

The documentation for this class was generated from the following files:

- Queued_Message.h
- Queued_Message.cpp
- Queued_Message.inl