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# Entity_Manager.cpp File Reference

`#include "ACEXML/parser/parser/Entity_Manager.h"`
`#include "ACEXML/parser/parser/Entity_Manager.i"`

Include dependency graph for Entity_Manager.cpp:

## Variables
const ACEXML_Char | amp_name [] = {'a', 'm', 'p', 0 }
const ACEXML_Char | amp_value [] = {'&', 0}
const ACEXML_Char | lt_name [] = {'l', 't', 0}
const ACEXML_Char | lt_value [] = {'<', 0}
const ACEXML_Char | gt_name [] = {'g', 't', 0}
const ACEXML_Char | gt_value [] = {'>', 0}
const ACEXML_Char | apos_name [] = {'a', 'p', 'o', 's', 0}
const ACEXML_Char | apos_value [] = {'\'', 0}
const ACEXML_Char | quot_name [] = {'q', 'u', 'o', 't', 0}
const ACEXML_Char | quot_value [] = {'"', 0}

## Variable Documentation

const ACEXML_Char amp_name[] = {'a', 'm', 'p', 0 }`[static]`

const ACEXML_Char amp_value[] = {'&', 0}`[static]`

const ACEXML_Char apos_name[] = {'a', 'p', 'o', 's', 0}`[static]`

const ACEXML_Char apos_value[] = {'\'', 0}`[static]`

const ACEXML_Char gt_name[] = {'g', 't', 0}`[static]`

const ACEXML_Char gt_value[] = {'>', 0}`[static]`

const ACEXML_Char lt_name[] = {'l', 't', 0}`[static]`

const ACEXML_Char lt_value[] = {'<', 0}`[static]`

const ACEXML_Char quot_name[] = {'q', 'u', 'o', 't', 0}`[static]`

const ACEXML_Char quot_value[] = {'"', 0}`[static]`