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# ACE_Asynch_Transmit_File Class Reference

This class is a factory for starting off asynchronous transmit files on a stream. More...

`#include <Asynch_IO.h>`

Inheritance diagram for ACE_Asynch_Transmit_File:

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Collaboration diagram for ACE_Asynch_Transmit_File:

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List of all members.

## Public Methods
| ACE_Asynch_Transmit_File (void)
| A do nothing constructor. More...
virtual | ~ACE_Asynch_Transmit_File (void)
| Destructor. More...
int | open (ACE_Handler &handler, ACE_HANDLE handle=ACE_INVALID_HANDLE, const void *completion_key=0, ACE_Proactor *proactor=0)
| Initializes the factory with information which will be used with each asynchronous call. More...
int | transmit_file (ACE_HANDLE file, Header_And_Trailer *header_and_trailer=0, u_long bytes_to_write=0, u_long offset=0, u_long offset_high=0, u_long bytes_per_send=0, u_long flags=0, const void *act=0, int priority=0, int signal_number=ACE_SIGRTMIN)
| This starts off an asynchronous transmit file. More...
ACE_Asynch_Transmit_File_Impl * | implementation (void) const
| Return the underlying implementation class. More...
## Protected Methods
void | implementation (ACE_Asynch_Transmit_File_Impl *)
| Set the implementation. More...
## Protected Attributes
ACE_Asynch_Transmit_File_Impl * | implementation_
| The implementation class. More...

## Detailed Description

This class is a factory for starting off asynchronous transmit files on a stream.

Once <open> is called, multiple asynchronous <transmit_file>s can started using this class. A ACE_Asynch_Transmit_File::Result will be passed back to the <handler> when the asynchronous transmit file completes through the <ACE_Handler::handle_transmit_file> callback. The transmit_file function transmits file data over a connected network connection. The function uses the operating system's cache manager to retrieve the file data. This function provides high-performance file data transfer over network connections. This function would be of great use in a Web Server, Image Server, etc.

## Constructor & Destructor Documentation

ACE_Asynch_Transmit_File::ACE_Asynch_Transmit_File | ( | void |  | ) |

| A do nothing constructor.

ACE_Asynch_Transmit_File::~ACE_Asynch_Transmit_File | ( | void |  | ) | `[virtual]`

| Destructor.

## Member Function Documentation

void ACE_Asynch_Transmit_File::implementation | ( | ACE_Asynch_Transmit_File_Impl * | implementation | ) | `[protected]`

| Set the implementation.

ACE_Asynch_Transmit_File_Impl * ACE_Asynch_Transmit_File::implementation | ( | void |  | ) | const

| Return the underlying implementation class. Reimplemented from ACE_Asynch_Operation.

int ACE_Asynch_Transmit_File::open | ( | ACE_Handler & | handler,
|  | ACE_HANDLE | handle = ACE_INVALID_HANDLE,
|  | const void * | completion_key = 0,
|  | ACE_Proactor * | proactor = 0
| ) |

| Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Reimplemented from ACE_Asynch_Operation.

int ACE_Asynch_Transmit_File::transmit_file | ( | ACE_HANDLE | file,
|  | Header_And_Trailer * | header_and_trailer = 0,
|  | u_long | bytes_to_write = 0,
|  | u_long | offset = 0,
|  | u_long | offset_high = 0,
|  | u_long | bytes_per_send = 0,
|  | u_long | flags = 0,
|  | const void * | act = 0,
|  | int | priority = 0,
|  | int | signal_number = ACE_SIGRTMIN
| ) |

| This starts off an asynchronous transmit file. The <file> is a handle to an open file. <header_and_trailer> is a pointer to a data structure that contains pointers to data to send before and after the file data is sent. Set this parameter to 0 if you only want to transmit the file data. Upto <bytes_to_write> will be written to the <socket>. If you want to send the entire file, let <bytes_to_write> = 0. <bytes_per_send> is the size of each block of data sent per send operation. Please read the Win32 documentation on what the flags should be. Priority of the operation is specified by <priority>. On POSIX4-Unix, this is supported. Works like <nice> in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, this is a no-op. <signal_number> is the POSIX4 real-time signal number to be used for the operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.

## Member Data Documentation

ACE_Asynch_Transmit_File_Impl* ACE_Asynch_Transmit_File::implementation_`[protected]`

| The implementation class. Reimplemented from ACE_Asynch_Operation.

The documentation for this class was generated from the following files:

- Asynch_IO.h
- Asynch_IO.cpp