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# ACE_WIN32_Wakeup_Completion Class Reference

This is result object is used by the <end_event_loo. More...

Inheritance diagram for ACE_WIN32_Wakeup_Completion:

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Collaboration diagram for ACE_WIN32_Wakeup_Completion:

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List of all members.

## Public Methods
| ACE_WIN32_Wakeup_Completion (ACE_Handler &handler, const void *act=0, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN)
| Constructor. More...
virtual | ~ACE_WIN32_Wakeup_Completion (void)
| Destructor. More...
virtual void | complete (u_long bytes_transferred=0, int success=1, const void *completion_key=0, u_long error=0)
| This method calls the <handler>'s <handle_wakeup> method. More...

## Detailed Description

This is result object is used by the <end_event_loo.

p> of the ACE_Proactor interface to wake up all the threads blocking for completions.

## Constructor & Destructor Documentation

ACE_WIN32_Wakeup_Completion::ACE_WIN32_Wakeup_Completion | ( | ACE_Handler & | handler,
|  | const void * | act = 0,
|  | ACE_HANDLE | event = ACE_INVALID_HANDLE,
|  | int | priority = 0,
|  | int | signal_number = ACE_SIGRTMIN
| ) |

| Constructor.

ACE_WIN32_Wakeup_Completion::~ACE_WIN32_Wakeup_Completion | ( | void |  | ) | `[virtual]`

| Destructor.

## Member Function Documentation

void ACE_WIN32_Wakeup_Completion::complete | ( | u_long | bytes_transferred = 0,
|  | int | success = 1,
|  | const void * | completion_key = 0,
|  | u_long | error = 0
| ) | `[virtual]`

| This method calls the <handler>'s <handle_wakeup> method. Reimplemented from ACE_Asynch_Result_Impl.

The documentation for this class was generated from the following file:

- WIN32_Proactor.cpp